After Sketch and model sheet approval, polygonal models are created with Alias Power Animator running on SGI workstations. For each character, three models are created, all having a different polygon count, to improve frame rate performance. Models are then attached under Power Animator to a previously created skeleton to create a smoothly deformable skin. Texture map UV coordinates are then projected and adjusted using SkyMap proprietary software from Infogrames.

Color map and bump map are then painted real-time in 3D using 4DPaint from 4DVision to create realistic textures.

Keyframe animation is done under Power Animator.
Motion capture animation is done at our facility using MotionStar hardware from Ascension Technologies and MotionSampler3 software from Alias|Wavefront
.